lead ui designer, supplemental game design (pikpok)

Dungeon, Inc. was my first project at PikPok, and saw me taking on the lead UI Designer role in the team. Throughout production, I was responsible for designing all game screens, creating technical specifications for the team, observing playtests for UX issues and working with the core development team to make a fab end product.

About a year into Dungeon, Inc.’s live release, I came on board to overhaul the design of the PVP mode’s rewards, tiers and matchmaking systems. These designs were implemented into the live build, including a new dynamic leaderboard generation algorithm and rebalancing of all tiers/rewards in the PVP system with the addition of a daily reward.

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