level designer (dailies)

I came on to Into The Dead 2 to assist as a Level Designer, where I was responsible for creating levels for the Daily mode. The Daily mode levels needed to be designed in a way that highlighted a particular gun, perk and/or ammo in the rotation – for example, a daily involving piercing ammunition should be designed around by spawning multiple enemies in tight packs to give the player the opportunity to shoot through multiple targets (and give a strong sense of the gun & ammunition’s abilities).

Among other weapons, I designed daily levels (including level dressing, spawn controls & balancing) for the assault rifle, sub-machine gun and shotgun.

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