Lead UI Designer, Supplemental Game Design

Android, iOS

Dungeon, Inc. was my first project at PikPok, and saw me taking on the lead UI Designer role in the team. Throughout production, I was responsible for designing all game screens, creating technical specifications for the team, observing playtests for UX issues and working with the core development team to make a fab end product.

About a year into Dungeon, Inc.’s live release, I came on board to overhaul the design of the PVP mode’s rewards, tiers and matchmaking systems. These designs were implemented into the live build, including a new dynamic leaderboard generation algorithm and rebalancing of all tiers/rewards in the PVP system with the addition of a daily reward.

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