HERE'S SOME STUFF I MADE EARLIER.
Company: Innersloth (Seattle, USA)

Responsible for UI/UX design and asset production on Among Us, including: redesign & revamp of legacy systems, design of new features, optimisation within strict aspect ratio, localisation & device requirements, style & accessibility guide creation, asset design and icon illustration.
Company: summerfall studios (MELBOURNE, AUSTRALIA)

Created initial style guide and bible for UI art direction. Responsible for UI/UX design and art asset creation of all screens/features, including dialogue, save/load, options & journal features, as well as the world map, journal and adventure modes. 
Company: TRIBUTARY GAMES (LONDON, UK)

Responsible for UI/UX design and asset production on King of the Castle, an asymmetrical storytelling game for 3 to 3000, as well as the design of the web companion app for participating players. Navigated complex design problems involved in such a wide variance of player count/info complexity with game designers & studio stakeholders.
Company: ACUREUS (INTERNATIONAL)

Responsible for revamping the original game's UI, as well as giving UI art direction and designing UI/UX for new features in the updated release. This included new multiplayer features, save systems & list design, as well as redesigning the drawing canvas and tools.

BEST FRIEND FOREVER
Company:
STARCOLT (WELLINGTON, NEW ZEALAND)

CREATIVE & GAME DIRECTOR, UI/UX DESIGNER

rival stars horse racing
Company:
PIKPOK (WELLINGTON, NEW ZEALAND)

UI/UX DESIGNER (xbox one/ps4)

dungeon, inc.
Company:
PIKPOK (WELLINGTON, NEW ZEALAND)

UI/UX DESIGNER

INTO THE DEAD 2
Company:
PIKPOK (WELLINGTON, NEW ZEALAND)

LEVEL DESIGNER (DAILIES)
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